

The problem with most of the reviews, however, was that they dwelled on the superficial and failed to delve into the unique underlying intricacies that the game provided. When the game was released back in 1999, it got terrible reviews and, therefore, got little attention from the world at large. This game deserves far more than it has been given credit for and, in my opinion, deserves a place among the classics such as Daggerfall, Bard's Tale, Might and Magic, Diablo, and others.ĭemise can only be fully appreciated when viewed as a game that is far more than the sum of its parts. It is also probably the most underrated, misunderstood and one of the most obscure games in the genre. After years of searching for a happy medium between these two genres, I've finally found something that fits the bill.ĭemise: Rise of the Kutan is, in my opinion, the best first-person "old-school" style computer RPG ever made. I want death to be punishing like Diablo, yet at the same time, not too punishing where I cannot play the same character again later. I want to experience a world with random generation, yet at the same time, I do not want a world that has no character or personality. While I can appreciate their plodding sense of excitement, I yearn for something that holds the classic D&D feel, yet still gives me the excitement and freshness that a roguelike provides. They become far too slow, monotonous, and time-consuming. Getting back to first person CRPGs, they seem to fall at the other end of the spectrum. The dungeon, although randomly generated, begins to feel all too familiar after a while.

After a while these games begin to feel like all you are doing is clicking your mouse and grabbing an endless supply of color-coded loot. There have been plenty of games that spinned off the roguelike genre that forgoe permanent death such as Diablo, Torchlight and Din's Curse, but at times I feel like they come off as a little too "arcadey". Sometimes, however, you feel like playing something that holds your attention for just a little longer. Most roguelike games last only a few minutes and are good for a play-through on your lunchbreak or while your sitting on an airplane.

While roguelikes provide a quick and dirty run through a dungeon filled with loot and monsters galore, they come off as being a little too short-lived.

They seem to emulate the purest translation of the classic Dungeons and Dragons P&P system to the digital medium. Since I can first remember, I have always had a soft spot for old-school first-person computer role-playing games.
